Hide and Seek | The Original HNS Stickman Game

Hide and Seek | The Original HNS Stickman Game

Find or be found. Up to you.

The good old classic hide & seek with stickman. Play either as a seeker or as a hider stick and build your shelters from cars or office desks, hide in the water, in the hay pile, in the cornfield, in the boss' office and most importantly, push others in the seeker's vision field. Try to be kind though. Very addictive and easy to play hyper casual game Hide 'n seek - the original hns game

Instructions for Hide and Seek | The Original HNS Stickman Game Gameplay

Swipe across the screen or use WASD to move
Find other stickman or hide from them

Key Points of the Game

Features:
∙ Beautiful and unique 3D visuals
∙ Play either as seeker or hider
∙ Complete freedom to play however you like
∙ High performance
∙ Fun, relaxing and addictive

Which framework was used to build this game?

This game is developed with a WebGL engine.

Is there any depiction of blood in the gameplay?

Yes, Hide and Seek | The Original HNS Stickman Game includes blood effects or bloodshed.

Who is responsible for the programming of this game?

Mirra Games developed this game title.

What is the genre of this game?

The game is classified in terms of gameplay as .IO.

What age group would enjoy this game the most?

The appropriate age groups for playing Hide and Seek | The Original HNS Stickman Game are Teens.

Can this game be played by kids?

No, Hide and Seek | The Original HNS Stickman Game would not be enjoyable for younger players.

Does this game contain any abusive or cruel elements?

Yes, Hide and Seek | The Original HNS Stickman Game involves inhumanity or cruelty.

What are the important labels for this game?

The popular tags for this game are 3d, hide, maze, stickman.

Is this game available for mobile devices?

Yes, Hide and Seek | The Original HNS Stickman Game can be accessed and played smoothly on mobile devices.

Who is the game most appropriate for in terms of gender?

The game is specifically for Male.
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